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Furkan Özkan.

Game Developer

Who creates interactive and scalable game experiences. I share my knowledge and expertise through courses published on Udemy.

Great Experience

4.
Years
Experience
Working

Unity Game Developer with professional experience in gameplay programming, system architecture, and multiplayer game development, delivering optimized and scalable solutions.

Unity / Game Development

Extensive experience in Unity, focusing on gameplay systems, game architecture, performance optimization, and modular system design using C#.

Gameplay & Systems Design

Strong background in designing and implementing core gameplay mechanics, state machines, and scalable system architectures.

Performance Optimization

Skilled in profiling, optimization, object pooling, asynchronous programming, and using tools like UniTask and VContainer.

Projects

The Enigma Cases

A multiplayer-focused PC game developed with Unity, featuring scalable system architecture, real-time networking, and Steamworks API integration.

Obilia

A mobile RPG project where I contributed to core gameplay systems, performance optimization, and modular system design using Scriptable Objects.

Recent news

Happy Inputs

A robust, event-driven Input Framework for Unity built on top of the New Input System. It decouples game logic ...

Happy States

Hi there! **HappyStates** is a minimalist State Machine tool born out of the frustration of writing repetitive boilerplate ...

Prototype Hero Castle War

"It is possible to build a 'Juicy' game without spaghetti code." Developed by Furkan OZKAN Scalable Architecture & Game Feel ...
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Contact

Let’s connect and talk about game development, projects, or collaboration opportunities.

For projects and collaborations — Let’s connect.