Archive

Happy Inputs

A robust, event-driven Input Framework for Unity built on top of the New Input System. It decouples game logic from hardware inputs using a ScriptableObject-based architecture, making it highly scalable and easy to maintain. Important_ Critical Compatibility Warning: Input System Bug A significant bug in Input System v1.17.0 prevents Input Action References from ...

Happy States

Hi there! **HappyStates** is a minimalist State Machine tool born out of the frustration of writing repetitive boilerplate logic and the difficulty of tracking complex states as Unity projects scale. It is currently in its early stages (v0.1), so while there is plenty of room for ...

Prototype Hero Castle War

"It is possible to build a 'Juicy' game without spaghetti code." Developed by Furkan OZKAN Scalable Architecture & Game Feel Sync  This repo is not a commercial game project. It is a technical prototype demonstrating how intense visual feedback (Game Feel/Juice) can operate in sync with game logic ...

HappyEvents: Event Bus for Unity

HappyEvents: Event Bus for Unity Developed by Furkan OZKAN Developer's NoteI developed this tool for my personal use. I needed an optimized, ScriptableObject-based EventBus system, along with a custom interface to make tracking events easier. While I built the core system myself, I used AI assistance to ...